D&Dish RPG: Ditching Alignments

alignment_chart_by_4thehorde-d37w8l2

I’ve been throwing around ideas in my head for a home-brewed, D&Dish roleplaying game. I don’t want to simply make a retro-clone like Swords & WizardryLabyrinth Lord, or OSRIC. I want it to be D&D as I want to play it.

That being said, I think I’m ditching alignments and going with the allegiances system in the d20 Modern SRD:

A character may have up to three allegiances, listed in order from most important to least important. These allegiances are indications of what the character values in life, and may encompass people, organizations, or ideals. A character may have no allegiances (being either a free spirit or a lone wolf) or may change allegiances as he or she goes through life. Also, just because the character fits into a certain category of people doesn’t mean the character has to have that category as an allegiance. […]

A hero’s allegiance can take the form of loyalty to a person, to an organization, to a belief system, to a nation, or to an ethical or moral philosophy. In general, a character can discard an allegiance at any time, but may only gain a new allegiance after attaining a new level.

Having an allegiance implies having sufficient intelligence and wisdom to make a moral or ethical choice. As a result, a character must have Intelligence and Wisdom scores of 3 or higher in order to select allegiances. […]

An allegiance can create an empathic bond with others of the same allegiance. With the GM’s permission, the character gains a +2 circumstance bonus on Charisma-based skill checks when dealing with someone of the same allegiance—as long as the character has had some interaction with the other character to discover the connections and bring the bonus into play.

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