Lion Rampant and Battle Chronicler (Part 2)

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Turn 1: Teutonic Order

The Teutonic Order activates it foot sergeants, and they advance. Their attempt to activate their mounted men-at-arms fails; therefore, their turn is over.

1

Turn 1: Lithuanians

The Lithuanians activate their bidowers, and they advance. Their attempt to activate their mounted yeomen fails; therefore, their turn is over.

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Turn 2: Teutonic Order

The Teutonic Order attempts to activate their crossbowmen but fails; their turn is over.

Turn 2: Lithuanians

The Lithuanians activate and move two of their fierce foot units, their bidowers, and their mounted yeomen.

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Turn 3: Teutonic Order

The Teutonic Order attempts to activate their crossbowmen but fails.

Turn 3: Lithuanians

The Lithuanians attempt to activate their bidowers but fails.

Turn 4: Teutonic Order

The Teutonic Order activates their mounted sergeants with crossbows and fires at the Lithuanians’ mounted yeomen. The Lithuanians’ mounted yeomen take two casualties, fail their courage test, and must retreat. They are considered to be battered.

The Teutonic Order activates their crossbowmen and fires at the Lithuanians’ bidowers. The bidowers take six casualties and are destroyed.

4

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A Quick Review of Osprey’s Lion Rampant Medieval Wargaming Rules

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The Good

  • Stand sizes don’t really matter.
  • Emphasizes the importance of leaders
  • Good for quick skirmishes
  • Option for Leader duels is neat
  • Possibility of scenarios with victory conditions other than kill as much of your enemy as possible
  • Fun “boast” system that lets you declare special conditions in which you will win “glory” points in an upcoming battle
  • Manual is well-written, with gorgeous illustrations and photos

The Not So Good

  • Unit facing doesn’t matter
  • No advantages for flank or rear attacks
  • No penalties for units that violate the 3″ unit cohesion rule
  • If a single unit fails to activate, your turn is over